
We had the option to hire a professional singer to record the ending song, but since the theme of Suikoden revolves around a group of bandits and drifters we decided a chorus of amateurs would be more atmospheric. That was at the suggestion of Higashino-san who was in charge of the music at the time and the production staff. We used a choir for the ending theme when I worked on Gensou Suikoden too. I hope you're looking forward to another glimpse next time! Murayama's Monthly Development ReportThank you so much for the many submissions to our recent call for the ending theme choir! We can't wait to see how it turns out. The image board above is just one of the blueprints from which everything started. To use an analogy, it's like an "unassembled Gunpla!" (It even makes noise!!!)įrom that point we started working on improving the art's quality in order to really add that level of polish, checking whether the implemented sections were working according to the blueprints, and figuring out how to improve the design if there were any errors. It looks like some sort of decaying ruin, but what kind of adventure lies in wait there? You'll just have to wait and see!!Īs you'll notice in Producer J's 'Word from the Team' segment, the art for the characters, backgrounds, enemies, UI, effects and other props, which is one of the most important parts of the game production process, are now finished and Eiyuden Chronicle: Hundred Heroes is finally taking shape as the game's framework is being fleshed out. Those who have played Eiyuden Chronicle: Rising may look at this and think, ".huh?" What you see here is an imageboard of a key location in the story and a 3D model of the boss that appears there.
